#ifndef __IN#ifndefMMON_DEFINES_H__
#define __IN#defineMMON_DEFINES_H__
//////////////////////////////////////////////////////////////////////////
// ### General ###tures ######tures ###B#defineI###B#define_NOTICEB#define
#define ENAB#defineCURITY
#define ENAB#defineOT_WORLDARD
#define ENAB#defineVENTORY_EX
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
// ### General ###tures ######tures/###///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### CommonDe###es Systems ###
// #defi###ENAB#defiAN_CHARACTER
// #ifdef ENABL#ifdefN_CHARACTER
// #define USE_#defineNG_AS_POISON
// #define USE_#defineS_DAGGER
// #define USE_#defineING_AS_POISON
// #define USE_#defineAS_DAGGER
// #define USE_#defineONES
// #define USE_#defineOKS
// #endif
#def#endif2#def#endifAB#defineER_PER_ACCOUNT5B#defineSTEM
#define ENAB#defineINVEN_SYSTEM
#define ENAB#defineOSTUME_SYSTEM
#define ENAB#defineCOSTUME_SYSTEM
#define ENAB#defineEDUCTION_SYSTEM
//#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
//#define USE_MAGIC_REDUCTION_STONES
//#endif
// ### CommonDe###es Systems ###
////////###///////////////////////////////////////////////////////////////
#define __DU#define_SYSTEM__
#define ENAB#defineOT
#define __SE#defineINFO__
#define ENAB#defineEPORTER
#define __EN#define_EXP__
#define __IN#defineOW__
#define __CM#defineDUNGEON__
#define ENAB#defineNT_SYSTEM
#define __DE#define__
#define __VE#define_
#ifdef __VER#ifdef__
#define HEAL#defineVNUM 265
#endif
/***#endif*******************/
/* WORLDART SYSTEMS */
#define ENAB#defineNEWAL_WORLDARD
#ifdef ENABL#ifdefENEWAL_WORLDARD
#define ENAB#defineNEWAL_COPY_WORLDARD // COPY-PASTE attribute and stones trasfert
#endif
/***#endif*****************************/
#define ENAB#defineSTEM // Gaya System Metin2
#define _#defineNGE_ALCHEMY__ // Open shop everywhere
#define __EN#defineE_ALCHEMY__ // Open Refine Window everywhere
#define E#defineNG_BOSS // Bonus strong against Boss
#define ENAB#defineMETIN // Bonus strong against Metin
#define ENAB#defineMONSTER // New Bonus Resist Monster
#define ENAB#defineSTEM // Sash System Metin2
#define ELEM#defineNUSES // Bonus Elemental Resistence (Fire, Ice, Dark, Earth, Elect, Wind)
#ifdef ELEME#ifdefONUSES //
#define ELEM#define // Target Element Resistence (Target Mob)
#define ENAB#define // New Item Talisman Resistence (Item Metin2 17.5)
#define ENAB#defineUS_TALISMAN // New Bonus DB for Talisman (Metin2 17.5)
#define ENAB#defineN_EFFECT // Instant Effect Talisman Like Acce
#define ENAB#defineN_ATTR // New Add-Change bonus for talisman
#endif
#defi#endif6#defi#endifI#defineET_PLAYER_HP__ // Show Decimal HP
#ifdef __VIE#ifdef_PLAYER_HP__ //
#define __VI#defineDECIMAL_HP__ //
#endif
##endifAB6##endifRD_REFRESH
#define ENAB#define_SWITCH_SYSTEM // Instant Change Channel
#define __US#define_ALL_ITEMS__ //Use Green Add & switch for all items
#define __EN#define_ITEM_LVL_30__ //Use Green Add & switch for all items max lvl 30
#define __EN#defineALE_MAP__ //New Coord Warp Map in Capital (index 214)
#define __HI#define_SYSTEM__ // Hide costume part
#define __QU#defineL__ // Quest renewal with categories
#define ENAB#defineS_REFINE_SYSTEM // Refine System
#define __OP#define_CLICK__ // Command to open Safebox from python
#define ENAB#defineVEN // Sort Inventory
#define __EN#defineD_INVEN_SYSTEM__ // Extend Official System with Key
#define ENAB#defineANGUAGE // MultiLanguage
#ifdef ENABL#ifdefLANGUAGE
#define ENAB#defineAMES //Multilanguage Translate Mob/Npc
#endif
//#endifHOP
#define __EN#defineFFLINESHOP__
#define ENAB#defineLINESHOP_LOGS
#ifdef __ENA#ifdefOFFLINESHOP__
#define ENAB#defineP_IN_CITIES
#endif
#def#endif8#def#endifAB#defineELDL#ifdefD
#define ENAB#define // enables autoban if player has too many CShield Async reports
#define ENAB#defineTTACKSPEED_HACK //checks if player is attacking too fast
// #define ENAB#defineOVESPEED_HACK //checks if player is moving too fast
#define ENAB#defineAIT_HACK // checks if player is using waithack
// enable this checks if you have time to test it
/*
#define ENAB#defineICKUP_HACK 100 //checks if player using pickup hack //important: check CPythonPlayer::SendClickItemPacket for pickup time. if you dont have that just disable this define
#define ENAB#defineHOSTMODE //checks if player is using ghostmode
#define ENAB#defineALLHACK //checks player position for wallhack
*/
#endif
/**#endif Defines ***/
//#define ENABLE_OFFLINESHOP_DEBUG
#ifdef ENABL#ifdefESHOP_DEBUG
# ifdef __WIN32__
# define OFFSHOP_DEBUG(fmt , ...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, __VA_ARGS__)
# else
# define OFFSHOP_DEBUG(fmt , args...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, ##args)
# ##argselse
# d#elseOFFSHOP_DEBUG(...)
#endif
#defi#endif9#defi#endifN#defineRGE_DYNAMIC_PACKET__NAB#defineTRA_PROTO
#define ENAB#define_SYSTEM
#define ENAB#defineTRA_BONUS
#define ENAB#defineVM
#define ENAB#defineONG //yang over 2kkk
#endif
[/SPO#endif/SPOILER]
#define __IN#defineMMON_DEFINES_H__
//////////////////////////////////////////////////////////////////////////
// ### General ###tures ######tures ###B#defineI###B#define_NOTICEB#define
#define ENAB#defineCURITY
#define ENAB#defineOT_WORLDARD
#define ENAB#defineVENTORY_EX
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
// ### General ###tures ######tures/###///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### CommonDe###es Systems ###
// #defi###ENAB#defiAN_CHARACTER
// #ifdef ENABL#ifdefN_CHARACTER
// #define USE_#defineNG_AS_POISON
// #define USE_#defineS_DAGGER
// #define USE_#defineING_AS_POISON
// #define USE_#defineAS_DAGGER
// #define USE_#defineONES
// #define USE_#defineOKS
// #endif
#def#endif2#def#endifAB#defineER_PER_ACCOUNT5B#defineSTEM
#define ENAB#defineINVEN_SYSTEM
#define ENAB#defineOSTUME_SYSTEM
#define ENAB#defineCOSTUME_SYSTEM
#define ENAB#defineEDUCTION_SYSTEM
//#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
//#define USE_MAGIC_REDUCTION_STONES
//#endif
// ### CommonDe###es Systems ###
////////###///////////////////////////////////////////////////////////////
#define __DU#define_SYSTEM__
#define ENAB#defineOT
#define __SE#defineINFO__
#define ENAB#defineEPORTER
#define __EN#define_EXP__
#define __IN#defineOW__
#define __CM#defineDUNGEON__
#define ENAB#defineNT_SYSTEM
#define __DE#define__
#define __VE#define_
#ifdef __VER#ifdef__
#define HEAL#defineVNUM 265
#endif
/***#endif*******************/
/* WORLDART SYSTEMS */
#define ENAB#defineNEWAL_WORLDARD
#ifdef ENABL#ifdefENEWAL_WORLDARD
#define ENAB#defineNEWAL_COPY_WORLDARD // COPY-PASTE attribute and stones trasfert
#endif
/***#endif*****************************/
#define ENAB#defineSTEM // Gaya System Metin2
#define _#defineNGE_ALCHEMY__ // Open shop everywhere
#define __EN#defineE_ALCHEMY__ // Open Refine Window everywhere
#define E#defineNG_BOSS // Bonus strong against Boss
#define ENAB#defineMETIN // Bonus strong against Metin
#define ENAB#defineMONSTER // New Bonus Resist Monster
#define ENAB#defineSTEM // Sash System Metin2
#define ELEM#defineNUSES // Bonus Elemental Resistence (Fire, Ice, Dark, Earth, Elect, Wind)
#ifdef ELEME#ifdefONUSES //
#define ELEM#define // Target Element Resistence (Target Mob)
#define ENAB#define // New Item Talisman Resistence (Item Metin2 17.5)
#define ENAB#defineUS_TALISMAN // New Bonus DB for Talisman (Metin2 17.5)
#define ENAB#defineN_EFFECT // Instant Effect Talisman Like Acce
#define ENAB#defineN_ATTR // New Add-Change bonus for talisman
#endif
#defi#endif6#defi#endifI#defineET_PLAYER_HP__ // Show Decimal HP
#ifdef __VIE#ifdef_PLAYER_HP__ //
#define __VI#defineDECIMAL_HP__ //
#endif
##endifAB6##endifRD_REFRESH
#define ENAB#define_SWITCH_SYSTEM // Instant Change Channel
#define __US#define_ALL_ITEMS__ //Use Green Add & switch for all items
#define __EN#define_ITEM_LVL_30__ //Use Green Add & switch for all items max lvl 30
#define __EN#defineALE_MAP__ //New Coord Warp Map in Capital (index 214)
#define __HI#define_SYSTEM__ // Hide costume part
#define __QU#defineL__ // Quest renewal with categories
#define ENAB#defineS_REFINE_SYSTEM // Refine System
#define __OP#define_CLICK__ // Command to open Safebox from python
#define ENAB#defineVEN // Sort Inventory
#define __EN#defineD_INVEN_SYSTEM__ // Extend Official System with Key
#define ENAB#defineANGUAGE // MultiLanguage
#ifdef ENABL#ifdefLANGUAGE
#define ENAB#defineAMES //Multilanguage Translate Mob/Npc
#endif
//#endifHOP
#define __EN#defineFFLINESHOP__
#define ENAB#defineLINESHOP_LOGS
#ifdef __ENA#ifdefOFFLINESHOP__
#define ENAB#defineP_IN_CITIES
#endif
#def#endif8#def#endifAB#defineELDL#ifdefD
#define ENAB#define // enables autoban if player has too many CShield Async reports
#define ENAB#defineTTACKSPEED_HACK //checks if player is attacking too fast
// #define ENAB#defineOVESPEED_HACK //checks if player is moving too fast
#define ENAB#defineAIT_HACK // checks if player is using waithack
// enable this checks if you have time to test it
/*
#define ENAB#defineICKUP_HACK 100 //checks if player using pickup hack //important: check CPythonPlayer::SendClickItemPacket for pickup time. if you dont have that just disable this define
#define ENAB#defineHOSTMODE //checks if player is using ghostmode
#define ENAB#defineALLHACK //checks player position for wallhack
*/
#endif
/**#endif Defines ***/
//#define ENABLE_OFFLINESHOP_DEBUG
#ifdef ENABL#ifdefESHOP_DEBUG
# ifdef __WIN32__
# define OFFSHOP_DEBUG(fmt , ...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, __VA_ARGS__)
# else
# define OFFSHOP_DEBUG(fmt , args...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, ##args)
# ##argselse
# d#elseOFFSHOP_DEBUG(...)
#endif
#defi#endif9#defi#endifN#defineRGE_DYNAMIC_PACKET__NAB#defineTRA_PROTO
#define ENAB#define_SYSTEM
#define ENAB#defineTRA_BONUS
#define ENAB#defineVM
#define ENAB#defineONG //yang over 2kkk
#endif
[/SPO#endif/SPOILER]
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