Every class has two doctrines. You choose your doctrine at level 5 and your skills are shaped by it.
| Class | Doctrines | Main role |
|---|---|---|
| Warrior | Body, Mental | Front line, high durability |
| Ninja | Melee (dagger), Ranged (bow) | Fast damage, escape |
| Sura | Weaponry, Black magic | Burst damage, magic shield |
| Shaman | Dragon power, Healing | Support, group buffs |
Warrior
The Body Warrior stands out with attack speed and area damage. The Mental Warrior is tougher and holds the front line in large fights with stun skills.
Ninja
The melee Ninja deals high damage in a short time with critical hits. The archer Ninja keeps their distance and puts pressure on the enemy from the back line in guild wars.
Sura
The Weaponry Sura charges their weapon with magic and is strong at close range. The Black Magic Sura scatters groups with magic damage from a distance.
Shaman
The Dragon Power Shaman deals ranged magic damage. The Healing Shaman heals and strengthens the group and is one of the most sought-after roles in dungeons and guild wars.
Last updated: October 5, 2026